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Were-Wolf Victims » Devlog
Showcase Build Were-Wolf Victims V1.0
Gameplay NOTES
- Player is the Moon and NOT the werewolf
- Keep firing projectiles to burn down werewolf’s shields.
- If Shields are up friendlies deal no damage
- Pressing down the fire button(Z) allows for continuous fire.
- Powering Up units(X) is a tap action and can’t be held down. Has a radius wihtin which friendlies get powered up
- Friendlies are anything that move inwards to the center
- Player HP is indicated on the bottom left
- Werewolf HP and Shields as arcs on the right
Gameplay
- Beat the werewolf. Don’t Die.
- Try to get the highest points to enter the leaderboard
Bugs and Other Issues
- Gameplay is little too complex for an arcade game. Gameplay needs to be dumbed down.
- Controls Schema isn’t self explanatory and tutorials section doesn’t help.
- Slight lag in loading tutorial to game screen
- Highscore page doesn’t indicate if you have made it to the leaderboards or not.
- No indication to the player if they have won or not
- Game UI isn’t clear enough to indicate player HP and werewolf HP
- Audio Doesn’t fade out when switching from one screen to another
Playtest NOTES
- Players focus more on the center and do not notice the HP pips and bars around the circle.
- Players confused about controls
- Players initially confuse themselves to be the werewolf before they get an idea that they’re the moon
- Players tend to play it more as a “Try-to-survive-for-the-longest-game”
- Some players try to play it as “Beat-The-Timer”
- “Did I WIN ?”
- “The music made me think this was a rhythm game. Maybe it should be ???”
- “Where am I on the leaderboard?”
- “Reminded me of the brick breaker game on the iPod Classic”
Files
V1.0.zip 52 MB
May 25, 2023
Get Were-Wolf Victims
Were-Wolf Victims
A Radial Bullet Hell
Status | Prototype |
Author | Akshay Bharadhwaj |
Genre | Action |
Tags | Bullet Hell, Pixel Art, radial, Shoot 'Em Up, Singleplayer |
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